We introduce Infinigen-Sim, a toolkit which enables users to create diverse and realistic articulated object procedural generators. These tools are composed of high-level utilities for use creating articulated assets in Blender, as well as an export pipeline to integrate the resulting assets into common robotics simulators. We demonstrate our system by creating procedural generators for 5 common articulated object categories. Experiments show that assets sampled from these generators are useful for movable object segmentation, training generalizable reinforcement learning policies, and sim-to-real transfer of imitation learning policies.
Infinigen-Sim extends Blender Geometry and Shader Nodes, a popular artist-friendly system designed for procedural generation. This system allows you to model meshes and materials by composing primitives, geometric transformations, and arithmetic operations represented as nodes in a directed graph. Assets can be made in three easy steps:
Through Infinigen-Sim, we see a significant boost in performance for opening doors in the real world. The task for the robot is to first turn the handle and then push the door open. We train an ACT (Zhao et al., 2023) policy using trajectories collected using a motion planner in simulation. We saw that a policy trained using purely Infinigen-Sim assets achieved a success rate of 70% in the real world while a policy trained on baseline assets from PartNet-Mobility (Xiang et al., 2020) achieved a 0% success rate.
@misc{joshi2025infinigensimproceduralgenerationarticulated,
title={Infinigen-Sim: Procedural Generation of Articulated Simulation Assets},
author={Abhishek Joshi and Beining Han and Jack Nugent and Yiming Zuo and Jonathan Liu and Hongyu Wen and Stamatis Alexandropoulos and Tao Sun and Alexander Raistrick and Gaowen Liu and Yi Shao and Jia Deng},
year={2025},
eprint={2505.10755},
archivePrefix={arXiv},
primaryClass={cs.RO},
url={https://arxiv.org/abs/2505.10755},
}
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